AI Insights · Timothy · March 2022
Top 5 Science Games on Unified Platform in Australia - Q1 2022
Discover the performance of the top 5 science games in Australia during Q1 2022, including downloads, revenue, and active user trends.
In Q1 2022, the top 5 science games on a unified platform in Australia demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at their trends:
Plague Inc. from Ndemic Creations showed a steady decline in weekly revenue, starting at approximately $3.9K and ending at around $2.4K. Weekly downloads for the game fluctuated, peaking at 1.6K in early January and dipping to around 1K in mid-February. The game's weekly active users also saw a decrease from about 2.6K to 2.2K by the end of March.
Jetpack Joyride by Halfbrick Studios experienced significant fluctuations. The game's weekly revenue started at roughly $2K, dropped to $538 in mid-January, and then peaked at $1.5K in early March. Weekly downloads showed a similar trend, with a high of 10.3K at the start of the quarter and around 6.8K by the end. The active user base was robust, starting at about 41.7K and ending at approximately 31.4K.
Cell to Singularity: Evolution from Computer Lunch had a steady increase in revenue, peaking at $1.2K in late February. Downloads for this game remained relatively stable, with minor fluctuations, peaking at 579 in early February and ending at 387. The weekly active users showed slight variations, starting at 4.6K and closing the quarter at around 3.9K.
Cell Expansion Wars by MOBIRIX saw its weekly revenue fluctuate significantly, with a high of $1.8K in early January and a low of $179 in early March. The game's downloads were modest, peaking at 363 in late January. Active user numbers showed a declining trend from 908 at the start of the quarter to 685 by the end.
Reactor Idle Tycoon from Robert Grzybek displayed a notable increase in weekly revenue, peaking at $498 in mid-March. Weekly downloads for the game showed an upward trend, reaching 393 in late February. Active users increased from 3.7K at the start of the quarter to 4.9K in late February, before stabilizing around 3.6K by the end of March.
These insights highlight the varied performance of top science games in Australia during Q1 2022. For more detailed analytics and insights, visit Sensor Tower.